Virtual Reality Headset Market Share, Outlook, Future Growth and Opportunities by 2027
A virtual reality headset refers to a head-mounted device that is generally used while playing video games. It involves the use of advanced technologies in order to create simulated surroundings that offer an immersive 3D and first-person perspective (FTP) experience, along with a digitized landscape to the wearer. It is usually equipped with a stereoscopic head-mounted display, accelerators, gyroscopic sensors, and magnetometers or structured light systems that enable individuals to interact with the virtual space that is created in the software. Apart from this, it is also widely adopted in medical, defense and military applications and industrial prototype training.
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The global VR market is primarily driven by the rising adoption of VR in the gaming and entertainment industries. Game developers are launching sensor-enabled sports equipment, like a tennis racquet, for playing a computer-controlled game simulation in an enclosed space. They are also launching innovative HMDs and goggles with 360-degree viewing capabilities. Moreover, there has been an increase in the demand for VR technology as driving schools and institutions are utilizing this technology to provide a first-hand experience of road and in-traffic driving scenarios to learners. It also familiarizes them with the steering wheel, brake and accelerator of the vehicle. On account of these factors, the market is expected to witness positive growth in the upcoming years.
Market Breakup by Product:
Market Breakup by Material:
Market Breakup by End-User:
Games and Entertainment
Market Breakup by Region:
Middle East and Africa
The report has also analysed the competitive landscape of the market along with the profiles of the key players.
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